Treasure hunt: Operation Lockdown
IMU appears to be a regular medical university at first glance, but deep within its campus, in the most secluded research lab, a top secret government project is going on. Its objective: to make the perfect medical and dental student, able to ace every test thrown at them. However, due to too much studying without having any fun at all, the results were horrifying zombies that crave flesh and relish in death and destruction! Now they are running loose in IMU!!
MEDT1/09, you have to find your way out of the campus in your groups! Take care, zombies are everywhere and a single bite or contact with its blood will transmit the X-virus turning you into zombies as well. Only with teamwork and effort will you survive this ordeal.
Your mission is to find the passkey which opens the gates of IMU, and sneak out to escape the terrible zombies. There are several clues located all over \campus that all teams have to solve to find the passkey. Be prepared, all tasks will test your intelligence and teamwork to the max!
Once all the tasks are completed, teams will proceed to the outdoor part. Once outside, a lockdown procedure will have to be activated to shut down all entrances of the IMU campus in order to lock in the zombies that have not escaped. Teams must go to wardens stationed at the Bukit Jalil park and complete tasks there in order to activate each stage of the lockdown.
Once completed, a master switch needs to be pressed to finalize it. Hurry! Every minute that passes will allow more zombies to escape from campus and makes it more difficult for teams to proceed!
The zombies’ brains are empty except with the medical knowledge that they have been imbued with. Therefore, they hunt by pure instinct, sensing movement and sound. When you meet a zombie, stay as still and silent as possible!!
Each zombie wears a tag that displays his/her true name. The group leader needs to shout the official command using the zombie’s name. The zombie will then regain human consciousness for a short period of time, allowing teams to escape.
Beware! If a zombie catches a team member, 10 damage is given to the team. When the team accumulates 100 damage, one member is sacrificed to be quarantined and the team must waste valuable time later to save him/her. Furthermore, should the leader be caught, he will automatically be sent to quarantine. Therefore, good teamwork is crucial to protect the group leader at all costs.
Once outside the campus, contact with environmental factors has caused the X-virus to undergo antigenic shift, giving the zombies extra abilities! The following is a list of the different classes of zombies.
Blue tag - Normal zombie.Useful mystery items will be given to you if you show a picture obtained in the indoor part to the correct zombie.
This zombie has no mutations and can only walk slowly. The most primitive class of zombie.
Red tag - Hunter zombie.
This zombie can run and jump with the agility of a human being. Beware! They will chase down whoever moves or speak too closely to it.
Green tag - Stealth zombie.
This zombie will hide behind obstacles, ambushing any team passing by. Be careful around corners or bushes where they might hide.
Black tag - Zombie boss.
This zombie moves with moderate speed but calling out its name won’t slow it down at all.
Items:
1. Water gun which can stun zombies for 3 seconds.
2. Extra life-10HP
This is the plan diagram on how the team members should form to protect the leader.
So be prepared, MEDT1/09! Only the fittest will survive. Use all your wits, courage and most importantly teamwork to overcome all challenges and live to tell the tale. Good luck!!
Time flow of events
Part 1: A HORROR night in IMU
1800 - Gather at the atrium
1815- Movie “Quarantine” screening
2015 - Briefing to the juniors about the theme and rules and regulations
2030 - Indoor games start
2230 - Indoor games end
Note: Please bring at least 1 torch light for indoor part treasure hunt
Part 2: A mission to sneak out in the cover of dawn
0800 – Gather at atrium
0830 - Briefing to the juniors about the theme and rules and regulations
0900- Outdoor station games begin
1300 - All games end and clean up begins
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